Glu Mobile Sucks Customer Reviews and Feedback

From Everything.Sucks

Glu Mobile Inc. (formerly known as Sorrent) is an American developer and publisher of mobile games for smartphone and tablet devices. Founded in San Francisco, California, in 2001, Glu offers products to multiple platforms including iOS, Android, Amazon, Windows Phone and Google Chrome.

A former content writer from San Francisco shared at "Sadly, the upper management preferred to simply copy other games rather than take any risks. On top of that, the budget was constantly strangled, making it harder to bring in talent to create the very games the company relied on. I saw several employees quit after simply burning out, and these were people who loved making games" while a former accountant wrote "I was here on a prison work-release program as I had got my degree in accounting in prison. I found it difficult and the atmosphere is negative, a bit of workplace bullying which needs to be addressed"


Tell the world why Glu Mobile sucks!

I certify that this review is based on my own experiece and is my opinion of this person or business. I have not been offered any incentive or payment to write this review.


Enter Code

Accountant (Former Employee) says

"I was here on a prison work release programme as I had got my degree in accounting in prison. I found it difficult and the atmosphere is negative, bit of work place bullying which needs to be addressed. I sadly was let go, as many were. Upper management have their issues. Overall lots of activities and lots of food, free lunches that were great. Competetive over salaries. Not enough pay. Cons: Bullying, cut throat, high pressure, fear of being let go."

QA Tester / Content Writer (Former Employee) says

"The creative teams I worked with at Glu were some of the most talented in the industry. I was constantly amazed at the quality of work they put out. Cons: Terrible office. Execs did not listen to anyone. Bottom line trumps workplace happiness."

Artist (Former Employee) says

"A fun environment to work in with lots of talented and passionate people making awesome stuff! Cons: The upper management"

Senior Producer (Current Employee) says

"Some great people who are great at their jobs here, unfortunately disorganized management cancels out their hard work. Cons: Stress filled, soul sucking experience not worth the pay"

Content Designer (Current Employee) says

"This is a generally stable company as long as you stick to formulas that produce profit you will be good to go. If you stray so that you imagine too much or are too creative, they will consider it a time waste and you probably aren't a good fit for the company."

Business Intelligence Analyst (Current Employee) says

"Great place to work. Good work/life balance. Studios have too much autonomy and central talent can be wasted, but it is a good trending company. Catered lunches and new office downtown. Cons: poor management, lack of innovation"

IT Intern (Former Employee) says

"My boss was great, but the company as a whole was just OK. The company didn't have any products I knew well or cared much about, and there was either very little work to do, or a lot to do in a short time. I think that it was a better experience for me, however, compared to most of the other employees."

Game Artist (Current Employee) says


Product Owner/Senior Producer (Former Employee) says

"Life balance was a nice to have thing for the employee's. Employee's were allowed to come and go as needed to attend to their personal matters, and were afforded at descent autonomy. Cons: Lacks direction"

Financial Director/Allroundbuchhalter (Former Employee) says

"Urspruenglich gut, nachher immer schlimmer."

Human Resources Administrator (Current Employee) says

"Great place to work. Free food, nice work life balance, good people."

Graphic Designer (Former Employee) says

"The studio in Long Beach was like no other. Other studios owned by Glu will not be the same, that's for sure. Overall, typical corporate structure, benefits were pretty good. No real complaints but maybe they jumped a few sharks. Cons: unorganized tight deadlines"

DoctorHuntre says

"they have been using alot of terrible game designs to encourage players to pay money for it\'s microtrensaction examples being Sudden difficulty spike very small stamina and slow regeneration to encourage players to pay premium currency for stamina bar pay walls broken expensive upgrades that can be bypass with microtrensaction to skip long tedious grind "